Project
Creating Multidisciplinary XR Competence for business processes in Central Finland
Project sponsors
Project results
The project carried out benchmarking of XR solutions, providing a broad overview of how XR technologies can be applied across different sectors. The compilation served as a basis for evaluating pilots, producing learning materials, and supporting stakeholder communication.
The project tested an operating model in which project partners worked closely with SMEs by mapping companies' readiness to utilise XR technologies and implementing low-threshold experiments. Job shadowing emerged as a central working method in the project. JAMK collaborated with five of its own partner companies as well as five companies involved through other project partners. Company interest in XR solutions exceeded initial expectations, and experiments were carried out across several sectors.
The collaboration with companies also laid the groundwork for larger-scale pilots. JAMK participated in the design and implementation of a training and onboarding environment pilot as part of the project.
The project organised events where companies and multidisciplinary experts discussed and co-created ideas on the use of XR technologies in business and learning. Four events, branded as Pähkimö, were implemented during the project:
Pähkimö 1: XR as Part of Business, Äänekoski, 13 May 2024
Pähkimö 2: Augmented Reality and Experiential Technologies as a Business Advantage, Karstula, 11 November 2024
Pähkimö 3: Augmented Reality and Experiential Technologies: Future Business and Competence, Jyväskylä, 8 April 2025
Pähkimö 4: XR Technologies in Learning and Working Life, Jyväskylä, 12 November 2025
The Pähkimö events developed into meeting places for idea exchange and wide dissemination of XR competence. Feedback from participants was highly positive.
In addition, the project implemented a learning package titled XR opettajan ja koulutuksen kehittäjän työssä, which utilised the Howspace environment both for delivering webinars and for sharing learning materials, tasks, and discussions. The package also included Kexriä & kahvia sessions organised towards the end of 2025, where the use of XR technologies in education and working life was discussed in a practical and informal manner.
Low-threshold communication formed part of the project's operating approach. Project events and experiments were actively communicated via social media. Project results were presented at the ITK 2025 conference and the Tulevaisuus haastaa oppimisen seminars (both 2024 and 2026). In addition, project partners participated in the MatchXR event as attendees and followed current developments in the field.
The project compiled a comprehensive open learning material package on XR technologies. The material brings together the experiments carried out during the project, key lessons learned, and practical tools, and it served as a basis for launching training for educational institution staff. The material will remain openly available after the end of the project through JAMK's open learning materials platform and will also be published on the opin.fi and aoe.fi platforms.
Updated 1 April 2026