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How to improve farmers' capacity to adopt smart farming technologies? What kind of barriers are involved, and how can the barriers be dismantled? Responses to this were sought at the two-day Innovation Camp.
Game studies brought together two storytellers whose shared passion has led to dreams of founding their own game studio. The Game Track project has supported them and the Nocturnal Tales game project in growing toward an actual business venture.
Project Expert Frederico Cossa delivered a speech at the reception hosted by the Ambassador of Finland in Maputo. You can read the speech on this page.
Boosting Circular Transition and BioBoosters Impact Review 2025 publications highlights the results of BioBoosters project, ending at 2025. Publications offer comprehensive overview of the project, and dives into hackathons held between 2024 to 2025.
On self-service hours, entry with your library card.
Ilona Mutanen discovered her career path in tourism through a gap year and working abroad. Today, she is studying Tourism Management degree programme at Jamk and has already gained international experience in Mallorca and Germany.
How can digital technologies be integrated into higher education in ways that ensure learner-centered and high-quality learning? This question has also been at the heart of development work at the University of Rwanda’s College of Education and Rwanda Polytechnic, as part of the Digital Pedagogy Training.
The learning environment combining gamification, knowledge-based management and smart farming, and learning based on simulation pedagogy, has progressed to the piloting stage.
Jamk is leading a consortium that is preparing to tender for a development consultation project in the health sector in Turkmenistan financed by the Asian Development Bank.
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