Single course

Music and Sound for Games

Enrol
Credits
5 credits
Enrolment period
19.11.2025 - 25.01.2026
Duration
09.02.2026 - 20.05.2026
Study modes
Part-time studies
Field of study
ICT
Price
100.00 €

Content

During this course you will learn how to use a digital audio workstation, the relationship between visual imagery and audio, different particularities of audio design such as mixing, adaptive music and how audio is implemented to games and the sound design process. You will also learn how to communicate as a sound designer with other creators and the role of the sound designer in the game industry.

Objectives

In the Music & Sound for Games course, you will learn the basic terminology and the general mindset of music and sound design in games. You will also become acquainted with the tools and conventions to make game sounds and music in practice. After completing this course, you will have learned the basics of game sound design through a practical approach.

Course competences:
Game production competences: You can produce content for a game project and can work with the tools in meaningful and systematic way. You can produce value for a game project while working in a specific specialist role.
Cross-disciplinary competence in games: You can apply skills and knowledge in a special field of game production, development or design, or other field of study with link to digital games.
Business competence: You understand the meaning of contracts, offers, licenses and copyrights in his or her own work.
Learning to learn: You take responsibility for group learning and sharing what has been learned.

The learning objectives of the course:

After completing the course, you will know the basics of using a digital audio workstation and other tools related to sound design. You are familiar with the basic conventions and creative processes of sound design in games. You have a general understanding of what kind of audio and musical elements there are, and how they affect the gaming experience.

Implementation methods

The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and cross-institutional studies are allowed to join remotely.

The course consists of case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games through practice; the student will learn the basics of how to use a digital audio workstation and become acquainted with other tools and the conventions of making game sounds and music.

Additional information

The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and cross-institutional studies are allowed to join remotely. See the timetable of the lectures at https://lukkarit.peppi.jamk.fi/#/schedule by using the name of the course or course code HG00CI50-3002. (Will be updated later.)

Notice that enrolling in Jamk's Open Studies requires a Finnish personal identity number. When enrolling, please primarily use the suomi.fi service for identification or if you have HAKA university credentials, you can use those. If you do not have Finnish bank credentials or HAKA credentials, skip the identification. After enrolment, immediately contact the helpdesk via a service request at help.jamk.fi to receive instructions for identification. Without identification, we cannot register you for studies.

Also notice that you cannot enroll in Open University courses if you are a degree student at Jamk (enrollment in Peppi).

Information on study fees and enrollment: https://www.jamk.fi/en/apply-to-jamk/jamk-open-university-of-applied-sc…

More information: [email protected]