Single course

3D Basics

Enrol
Credits
5 credits
Enrolment period
01.08.2025 - 10.08.2025
Duration
25.08.2025 - 19.12.2025
Study modes
Full-time studies
Field of study
ICT
Price
100.00 €

Content

3D Basics gives you the required tools and knowledge to design and create objects from characters to digital environments. Some of the theories and tools you will familiarise yourself with in this course include 3D Graphics Theory, Design, and Tools. The tools will include design and production tools for the 3D content. The theory will contain the full 3D production pipeline, including the game engine 3D graphics. You will have experience on the 3D art (graphics) creation process through the creation and usage of the 3D building blocks from speciality point of view.

Objectives

The objective of the course (objectives):
Are eyecatching visuals your thing? Have you wondered how to get your own 3D products into a published game? What are the 3D art (graphics) processes in a game production context? Do you wish to build stylized characters, construct photorealistic landscapes or design appealing game sceneries?

Nowadays games have stunning graphical presentation even though the visual styles differs greatly. There are many core development tools for creating those visual and it is imperative that a visual artist understand the purposes of the tools and how they are used to enable, support, or speed up the game art (graphics) production processes.

Course competences:
- Game Production: Student can produce 3D graphics related content for a game project and can work with the tools in meaningful and systematic way. Student can implement 3D graphics related assets with a game engine. Student can produce value for a game project while working in a 3D graphics related specialist role.
- Learning to Learn: Also takes responsibility for group learning and sharing what has been learned.

The learning objectives of the course (outcomes):
After completing this course, you understand what 3D game art (graphics) is, what kind of tools and pipelines to use for the creation processes. You can determine the technical requirements for a certain asset and apply modelling techniques and parameters accordingly. You can distinguish different 3D art styles and produce content based on their guidelines. You can apply your skills as 3D art specialist to produce 3D graphics building blocks (content) for a game or multitude of applications.

Implementation methods

This field describes the methods of teaching and learning used in the implementation and how student guidance will be arranged.

A modified face-to-face model:
The primary mode of delivery is all of the activities in-class on campus, and only in special cases on-line.
However, if the COVID-19 or other similar situation requires the learning will be supported by on-line activities.

The activities will deepen the learning in the following possible ways:
- Theoretical lectures for theory and examples + Demo lectures for implementation and testing
- Individual and possible group work (implementation)
- Individual and possible group exercises, learning tasks (assignments) and reflection
- Guidance in the form of end result reviews and answered questions or help with challenges if requested

The course activities can also contain:
- Project-based learning
- Flipped learning (learning about the topic before theory lectures)
- Knowledge tests
- Topic specific focus teaching
- Topic specific research
- Database use for challenges/problems/tutorials (problem based learning)

Participation to possible on-line activities:
- Zoom is used for on-line activities
- Requires you to have a working webcam, headphones and microphone
- In Zoom the webcam is required to be on at all times!
- If one or more of the equipment are missing or not used, your participation can be declined

Use of Artificial Intelligence (AI):
- The use of AI and AI-assisted tools is permitted and recommended
- Pure copying (plagiarism) is still prohibited and will result in appropriate penalties
- Any use of AI must be reported accordingly

Official communication channels:
- Course news (forum)
- Teams (primary) and email
- DiscordApp / WhatsApp / other comms are prohibited from the faculty members
- If you are prevented from coming to the lecture or demo, please let the teacher know beforehand!
- The sessions can be recorded and the links added to the workspace (recording permission will always be requested from the participants beforehand)

Additional information

See the timetable of the webinars at https://lukkarit.peppi.jamk.fi/#/schedule by using the name of the course or course code HG00CF53-3001 (schedules will be published by 13 June 2025). NB! Online independent courses may not have schedules!

Notice that enrolling in Jamk's Open Studies requires a Finnish personal identity number. When enrolling, please primarily use the suomi.fi service for identification or if you have HAKA university credentials, you can use those. If you do not have Finnish bank credentials or HAKA credentials, skip the identification. After enrolment, immediately contact the helpdesk via a service request at help.jamk.fi to receive instructions for identification. Without identification, we cannot register you for studies.

Also notice that you cannot enroll in Open University courses if you are a degree student at Jamk (enrollment in Peppi).

Information on study fees and enrollment: https://www.jamk.fi/en/apply-to-jamk/jamk-open-university-of-applied-sc…

More information: [email protected]