New Horizons is a virtual cultural card game that celebrates human diversity across Finland by creating empathetic relationships and forming common grounds to adapt to the new composition of our local populations. New Horizons is in use in Finland at high schools and universities, vocational schools, cultural centres, youth centers, NGOs, and libraries.


Receive the link to all of the game materials by registering!

After registration you can download everything you need for printing and facilitating your own play session with diversophy® New Horizons.

By registering, you receive:

  • Facilitation guide
  • The complete sets of cards in power point format, optimized for virtual play

Register here 

Privacy policy


Enhance cultural competence by playing diversophy® New Horizons games. 
New Horizons facilitates interaction and dialogue through game play, with the overall goal of increasing awareness, understanding and empathy between communities and individuals. The original New Horizons game is currently in use in at high schools and universities, vocational schools, cultural centres, NGOs, and libraries in Finland. 

The Young logo young new horizonNew Horizons game helps the younger generation in creating empathetic relationships and finding mutual understanding in order to foster a sustainable future society. Young New Horizons addresses a wide range of issues that are of concern and relevant to young people from fourteen to twenty-five years old, including racism, bullying, hate speech, social media use, and awareness of oneself and others.

New Horizons is now completely virtual! The games are now optimized for virtual play, such as Zoom and Teams.


A freely available, experiential way to facilitate serious learning in a form which adds variety and enjoyment to a classroom, workshop, or conference. Suitable e.g. for teachers, trainers and administrators who seek resources and tools for multicultural education and social change.


New Horizons games in general


Five types of cards

 The game empowers those who play it to work and communicate constructively across differences. The game takes players from “ethnocentricity” — being centered in one’s own culture, the way we find ourselves when we first face diversity — to “diversophy”, a state of higher cultural sensitivity and skill.

In their path to improved cultural competence, players respond to five types of cards that make up the deck:

diversiSMARTS green Cards challenge players´factual knowledge about specific cultural topics.
diversiCHOICE yellow

Cards put players in intercultural situations that challenge them to make decisions about how best to behave or respond.

diversiSHARE blue

Cards enhance communication and teambuilding skills. They encourage discussion by asking players to share something about themselves, their opinions and feelings. They underline the message that we are all different, even in our own cultural groups, and that we can continue to learn from each other.

diversiRISK red

Cards put the players in situations that are beyond their control. Some situations are "positive” (+) and some “negative” (—). These cards allow players to experience, in a non-threatening way, how differences can create unexpected benefits or costs.

diversiGUIDE white

Cards offer wisdom from different cultures and recommendations that encourage the players to look for opportunities to apply it in their work or life.


For more Information

contact the New Horizons team:

School of Business

George Simons International, the diversophy® series

The diversophy® New Horizons game celebrates the present and future human diversity within Finland. The game is the product of ongoing collaboration between students and teachers at JAMK University of Applied Sciences and our partner George Simons International, the originator of the diversophy® series of cultural training games. You can see the over 60 available games and support materials by going to 

New Horizons on Facebook