Study Game Production Now at JAMK Game Development, Game Design, Game Programming, Cross-reality, Gamification, Monetization, Game Art, Visual Design, Audio and Video Editing. Study methods Studying and Interacting with Working LifeGame Production students not only earn a BBA degree diploma, during their studies they also gain a significant level of project work experience in different game development projects. As Degree Program is an active partner in Jyväskylä Digi and Game Center, students also gain significant amount of contacts with local game development companies. In addition, Game Production works closely with local game development collective. Practical training, projects and thesis are ways of learning and interacting with working life and companies. JAMK also offers support in participating in some important local, national and North European game development events. Learning by doing is the main theme in this programme. The principle is utilized in almost all the modules and courses in the programme. In addition to face-to-face courses the learning goals are achieved by doing exercises and course wide assignments. The assignments can be e.g. developing a small size proof of concept game or a theme song of a game. The assessment is mostly done by recognizing the skills and knowledge face-to-face with the teacher in charge. Exams are used deliberately. Another fundamental method is project-based learning. Students will create teams to solve given problems and create solutions. Tens of credits can be obtained by working in teams and developing own products from technical and businesswise aspects. The programme offers good variety of online and hybrid options for studies. First year During the first year, students concentrate on the fundamentals of game development, such as programming, game design, game engines and visual design as skills to work in game development projects. They also acquire the necessary general working life skills. Second year During the second year, students continue to develop their knowledge in game development and game production. They further invest into their skills in Game Art, Game Programming & Engines or complementary professional fields. From second year onwards students also gain international exposure. Third year In the beginning of the third academic year students participate in Ticorporate Demo Lab, with focus on product development in a student-lead project. They are provided a working life environment and infrastructure together with local game development companies residing in Digi and Game Center. Practical training and/or an exchange period abroad is encouraged after Ticorporate Demo Lab project. One option is to continue the project work and game development with a team in Digi and Game Center with focus on entrepreneurship, production, monetization and publication of polished game product. See courses and the programme structure Corporate Careers Representative careers include Producer, Game Programmer, 2D or 3D Artist, Animator, Sound Designer, Game Designer. Many Business Information Technology alumni are business owners themselves. How to apply The intake for Business Information Technology is 30 students. Application time 7 – 20 January 2021 You can apply with upper secondary school certificate or with a higher education certificate. You can also apply even if your secondary school degree certificate is completed during the spring of applying (high school / senior secondary school certificate). JAMK uses also discretionary admission. Apply online 7 - 20 January 2021 by 3.00 pm Finnish time (UTC+2) at studyinfo.fi. Further information about applying Deadline for the enclosures All the applicants need to attach the required enclosures to the online application form by 27 January 2021 (e.g. as pdf/jpg/png -files). You can find more information about the required enclosures and instructions for submitting the enclosures from the link below. Further information about required enclosures Entrance Examinations The online entrance examination's written part is held on 8 - 12 February 2021 and group discussion dates will be published later on. The entrance examination in Finland is held on 13 April 2021. Content and scoring of the entrance examination and the pre-reading material can be found from the link below. Read more about exams Pre-reading material The multiple choice questions parts in both of the entrance examinations (entrance examination in Finland and online entrance examination (FINNIPS)) are based on the following pre-reading material. Schell, Jesse. 2015. The Art of Game Design - Book of Lenses (Second Edition). CRC Press. Chapter One: In the Beginning, There Is the Designer and Chapter Two: The Designer Creates an Experience. Pre-reading material, Business Information Technology Business Information Technology Apply 7 - 20 January 2021 by 3.00 pm at Studyinfo.fi Application period ended Please note that the Finnish Immigration Office MIGRI is in charge of all matters relating to residence permits. MIGRI's website >> Contact Karhulahti Mika Lehtori, Senior Lecturer Global Competence, Global Competence Liiketoiminta, School of Business +358405668036 firstname.lastname@jamk.fi Kiviaho Niko Päällikkö matkailu ja palvelut, Head of Department Tourism and Hospitality Matkailu ja palvelut sekä YAMK, Tourism and Service Business and Master´s Degrees Liiketoiminta, School of Business +358503865681 firstname.lastname@jamk.fi Hynynen Piia Koulutuskoordinaattori, Education Coordinator Global Competence, Global Competence Liiketoiminta, School of Business +358405591802 firstname.lastname@jamk.fi Show more