Project

Learningverse - Gamified Learning Metaverses in Special Support Education

Project sponsors

Abbreviation
Learningverse
Project type
Development project
Focus area
Other area
Implementation time
1.9.2025 - 30.11.2027
Financing program
European Social Fund Plus (ESF+) 2021-2027
UN Sustainable development goals
Project description

Increasingly in many professions, communication and interaction skills are becoming essential workplace skills. However, for students requiring special support, these skills can be an obstacle to employment. At the same time, young people spend a lot of time in gaming worlds, where they communicate fluently with others regardless of language, gender, ethnic background, or challenges related to communication and interaction in everyday life.

The project develops Gamified Learning Metaverses, i.e., Learningverse that utilize familiar multiplayer gaming platforms such as Minecraft, Roblox, and Fortnite, but also the latest technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI).

What is being done in the project?
•    Building, piloting, and implementing Gamified Learning Metaverses in the education of students requiring special support. 
•    Developing the working life and interaction skills students requiring special of support by utilizing pedagogically Gamified Learning Metaverses.

•    Building cooperation between educational institutions and local companies, which promotes the employment of students requiring special support in Central Finland.

Project Manager, Kaisa Sulasalmi [email protected]