Chapter 1: Terminologies and Definitions

woman using digital tablet rehabilitation chair

Chapter 1 - "Terminologies and Definitions" aims to introduce you to relevant terms of the DIRENE project and this Handbook:

Digital Rehabilitation (DR)

Digital Rehabilitation (DR) is the use of digital technologies (by rehabilitation professionals or self-driven service users) as part of the rehabilitation process in its different phases (assessment, goal setting, intervention, reassessment, secondary prevention). Digital Rehabilitation aims to optimize functioning and reduce disability of individuals in interaction with their environment. Therefore, Digital Rehabilitation has a strong link with the empowerment of individuals and communities. (Shoneye et al., 2020; WHO, 2022)

eAccessibility

eAccessibility means overcoming the technical barriers and difficulties that people with disabilities and others experience when trying to participate on equal terms in the information society. eAccessibility is part of a broader eInclusion concept, which also addresses other types of barriers, such as financial, geographical or educational barriers. (Commission of the European Communities, 2005)

eHealth

eHealth refers to use of telecommunication and digital technologies (e.g. computers, the Internet, mobile devices) to facilitate, deliver and enhance the health-care services and/or health improvement. (Eysenbach, 2001)

Mobile health (mHealth)

Mobile health (mHealth) is the medical and public health practice supported by mobile devices, such as mobile phones, patient's monitoring devices, personal digital assistants and other wireless devices. (WHO, 2022)

Telerehabilitation (TR)

Telerehabilitation (TR) refers to the delivery of rehabilitation via a variety of technologies and encompasses a range of rehabilitation services that include assessment/diagnostic, monitoring, intervention and evaluation. (Brennan et al., 2010)

Usability

Usability is a quality attribute that assesses how easy user interfaces are to use. The word "usability" also refers to methods for improving ease-of-use during the design process. (Nielsen, 2012)

Proceed to the next chapter:

-> Link to chapter 2 "Overview - Designing Mobile Education & Training of Digital Rehabilitation Competences"

Go back to the main page:

<- Link to ‚ÄúPedagogical Handbook on Mobile Education & Training of Digital Rehabilitation Competences‚ÄĚ