Get involved by gaming

Get involved by gaming -project -project is targeted for adolescents and young adults with mental health disorders, for expertise by experience and for the personnel in the units providing mental health rehabilitation services. Aim of the “Get involved by gaming” -project is to actively use serious games in mental health rehabilitation in order to strengthen participants’ self-efficacy and sense of involvement.

Eventually project will improve participants’ digital skills and modify their attitudes towards digital services. My life -model will be developed and exploited in mental health rehabilitation in the course of the project. Participants' experiences of studio sessions are collected systematically, and the results will be presented in the end of the project in the Get involved by gaming -seminar.

Further reading

Project Manager

Katja Kokkinen

Lehtori, Senior Lecturer
HYVI T&K, Research and Development
Hyvinvointi, School of Health and Social Studies