Chapter 3: Use-Cases
Chapter 3 - "Use-Cases" aims to support you in answering the question:
How could a Digital Rehabilitation course design look like?
The DIRENE consortium collected stories (use-cases) about how their educators define learning outcomes and course content, as well as which methods and tools they choose when teaching Digital Rehabilitation. Their variety displays examples, how meaningful (mobile) learning experiences can be designed. They shall inspire you, how you could apply the detailed chapters of this handbook.
Some of these design stories (use-cases) are even introduced by video:
In the slides shown below, seven learning cases are presented, contributed by educators from the DIRENE consortium. Each educator was asked about how (s)he understands and evaluates digital tools for teaching and learning in the field of Digital Rehabilitation. This was influenced by COVID-19, which afforded remote teaching at most universities. Specifically, educators were asked about learning outcomes, tasks and activities, as well as used tools and software.
The use-cases were discussed and developed further by the DIRENE consortium in an intensive week for the purpose of learning, teaching and training activities. There, any potentials or challenges which characterise the technology / method applied in these learning scenarios were identified, including data protection and ethical issues.
It was brainstormed, how learners would be engaged to reflect on the application of technologies in rehabilitation and their methodological experience. Question with your learners, how they are going to apply their achieved competences in practice, when interacting with their service users.
Proceed to defining your courses' context in the next chapter:
Go back to chapter 2: